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Welcome to Hill City Comics GAMING section. While all prices are listed in US Funds we also accept Canadian dollars. International orders are more than welcome and will be shipped out which ever way is the most convenient and economical to you. (the cost of shipping in Canada or the USA is $6.50 for the first book and $1.50 each for any additional books)  Payment can be made by Visa, MasterCard, American Express, PayPal or Money Order. If you have any questions please E-Mail us at: sales@hillcity-comics.com

New Releases

Rifts Machinations of DoomRifts Machinations of Doom

At long last, Palladium is collecting Ramon Perez’s Lone Star comic strip from the pages of The Rifter®, and adding 30-40 pages of RPG sourcebook material. Includes stats on all the characters in the comic strip (villains, heroes and monsters), as well as ideas for new adventures.

Retail Price $18.95

$15.15 US (You Save $3.80)

Hero System Villains, Vandals and VerminHero System
Villains, Vandals and Vermin

Villains, Vandals, And Vermin introduces sixty new villains for Champions campaigns, ranging from low-powered costumed crooks to villains powerful enough to singlehandedly threaten the world.

So watch your back... there are new villains out there waiting for you!

Retail Price $26.95

$21.55 US (You Save $5.40)

Legend of the Five Rings Prayers and TreasuresLegend of the Five Rings Prayers and Treasures

Prayers and Treasures is an essential resource, and not just for those who play shugenja characters or who are interested in the profession. Anyone who is interested in enchanted items and legendary artifacts will find this a must-have book.

Rokugan is a place of enchantment, as well as honor and courage. The Elemental spirits known as the kami inhabit every place and every thing, and those who are blessed with the gift of communicating directly with them can tap into their power and unleash forces that others can scarcely imagine. The kami that reside in physical objects have also been known to awaken on their own, or in response to human stimulation, thereby creating items with supernatural powers that are both revered and respected in all corners of the Empire.

Retail Price $34.95

$27.95 US (You Save $7.00)

World of Darkness InnocentsWorld of Darkness Innocents

Monsters don't just lurk in remote forests, nightclubs, slums and the rooftops of the city. They're in your neighborhood, watching you as you walk to school. They're waiting for you in the woods behind your house as you and your friends build your fort. They're under your bed.
Adults have learned to live in the World of Darkness by ignoring the supernatural, by pretending it isn't there and going about the lives they have made for themselves. You don't have that luxury. You see the world through a child's eyes, and that means you haven't learned to look away.

Retail Price $34.95

$27.95 US (You Save $7.00)

Werewolf the Forsaken Tribes of the MoonWerewolf the Forsaken Tribes of the Moon

We are the children of the terrible wolves that hunted the world at the dawn of time. We are unified by our love of our mother the Moon and our dedication to the hunt. Fear us, for among our tribes, no wolf ever hunts alone.

Retail Price $29.95

$23.95 US (You Save $6.00)

Exalted Manual of Exalted Power AbyssalsExalted Manual of Exalted Power Abyssals

Gifted by the Deathlords with the corrupted Essences of Solar Exalts, the Abyssal Exalted are perhaps the greatest extant threat to Creation and its Exalted defenders. Frozen at the brink of death and offered immense power in exchange for servitude to the Neverborn, these so called knights of death ride forth with one shared mission, to drag the world and all that lives into the Void at their masters’ behest. Will the Abyssals succeed at their abhorrent task, or will the faint echo of their lost lot as heroes drive them to redeem themselves and, just maybe, rejoin the ranks of the Sun’s Chosen?

Retail Price $31.95

$25.55 US (You Save $6.40)

Conan RPG Bestiary of the Hyborian AgeConan RPG Bestiary of the Hyborian Age

Creeping forth from the shadowed tombs and haunted forests of the Hyborian Age come creatures previously unseen by man, exotic animals from the far corners of the world and coiling horrors to test even the mettle of Conan himself. From colossal animals, avatars of nature's fury, to ancient and unholy things that have slithered in the darkness since the turning of the age, to shapeless blasphemies from beyond time and space itself, this book contains over 100 beasts and other entities to challenge Hyborian heroes. The bones of lesser men crunch underfoot; it is time to earn your place in legend.

Retail Price $29.95

$23.95 US (You Save $6.00)

Warhammer Fantasy RPG The Thousand ThronesWarhammer Fantasy RPG
The Thousand Thrones

It is a dark time in the Empire. The troubles of the Chaos Incursion left the north a smoking ruin, a bleak land infested with roving bands of Beastmen, a wellspring for the Chaos cults and their efforts to turn honest men and women into gibbering slaves of darkness. Such horrors breed sorrow and fear and common folk huddle in the shadows cast by the far-flung north, searching for salvation from the gods, heroes or from anyone with the courage to reclaim their devastated land. A hero has come, but little did people expect he would be a young man from the wasteland.

Retail Price $44.95

$35.95 US (You Save $9.00)

PS238 Roleplaying GamePS238 Roleplaying Game

SCHOOL IS IN SESSION! Welcome to PS238, the world’s first school for metaprodigies — children with superpowers! They have to learn how to be superheroes along with their math, history, and social studies, and PS238 is where they do that... and occasionally get into an adventure or two. The PS238 Roleplaying Game brings you the fun and touching world of PS238 from Aaron Williams’s acclaimed comic book. Using the award-winning HERO System rules, it lets you create and play your own metaprodigy character.

Retail Price $31.95

$25.55 US (You Save $6.40)

Champions StrongholdChampions Stronghold

HARD TIME

Supervillains are a tough bunch. Some can lift dozens of tons effortlessly. Others teleport, walk through walls, cast spells, or control peoples’ minds. How do you keep someone like that in an ordinary prison?

Retail Price $29.95

$23.95 US (You Save $6.00)

Classic Battletech Technical Readout 3039Classic Battletech Technical Readout 3039

In 2781 the Star League was officially abandoned, ending a two hundred year-long Golden Age. In 2785 the Successor Lords launched a series of massive conflicts that would rage for centuries and become known as The Succession Wars. Such endless warfare has taken its toll and by the Fourth Succession War of 3028, the technology employed on the battlefields is a mere shadow of the height of the Star League. However, the discovery of the Helm Memory Core is beginning to unlock such sought-after secrets, with new BattleMechs and experimental technologies starting to make a debut for the first time in centuries

Retail Price $34.95

$27.95 US (You Save $7.00)

Shadowrun ArsenalShadowrun Arsenal

Gear Up!
When corpsec is raining lead down on your head, a wardrobe malfunction will get you dead. To survive against gangs, syndicates, and megacorps, shadowrunners need the best gear they can make, buy, or steal. Arsenal covers everything a runner team needs, from weapons and armor to advanced electronics and spy toys to the latest state-of-the-art drones. It also covers the intricacies of the black market and drug trade and provides advanced rules for combat and martial arts, mixing your own chemicals and explosives, and modifying your weapons and vehicles.

Retail Price $34.95

$27.95 US (You Save $7.00)

Adventurer's Guide to EberronAdventurer's Guide to Eberron

This lavishly illustrated visual guide explores the magical, medieval fantasy world of Eberron. Climb aboard an elemental airship and visit wondrous locations, from the soaring spires of Sharn and monolithic mountain strongholds of the Mror Holds to the cyclopean ruins of Xen’drik and the gleaming glaciers of the Frostfell. See the world like never before and discover its many secrets.

Retail Price $19.95

$15.95 US (You Save $4.00)

Dungeon Tiles Fane of the Forgotten GodsDungeon Tiles Fane of the Forgotten Gods

This product adds a new dimension to D&D games and gives Dungeon Masters an easy and inexpensive way to include great-looking terrain in their games. This set provides ready-to-use, configurable tiles with which to build exciting dungeons, temples, and monster lairs. This accessory for the D&D game contains six double-sided sheets of illustrated, die-cut terrain tiles printed on heavy cardstock

Retail Price $9.95

$8.45 US (You Save $1.50)

Eberron City of StormreachEberron City of Stormreach

City of Stormreach explores the most important frontier city of Xen’drik, where opportunity and peril walk hand-in-hand. The book builds on the plots and characters featured in Dungeons & Dragons Online: Stormreach, the exciting MMORPG produced by Atari and Turbine, and introduces new adversaries and new locations to explore.

Retail Price $29.95

$23.95 US (You Save $6.00)

Battlestar Galactica RPG GM ScreenBattlestar Galactica RPG
GM Screen

The Battlestar Galactica universe offers many gaming possibilities, from the crew of a war-weary military vessel, civilians struggling to survive in a rag-tag fleet, or guerilla fighters striking out against the Cylons on occupied worlds. The Battlestar Galactica Game Master's Screen is the perfect accessory to accompany the Battlestar Galactica Role Playing Game. Four panels provide everything you need to run the Cortex System game rules at a glance, with artwork featuring Galactica and a Cylon Basestar, and a poster map showing the full deckplans of Galactica itself.

Retail Price $14.95

$12.70 US (You Save $2.25)

Dragonlance Dragons of SpringDragonlance Dragons of Spring

The original DRAGONLANCE adventure modules from TSR, Inc. introduced some revolutionary concepts in the game industry. Never before had the D&D rules been used to tell an epic fantasy tale using full-realized pre-generated characters. It was also the first time that roleplaying adventures would match a story being told in fantasy novels on mass-market shelves. Since MWP began publishing DRAGONLANCE game produts for the revised d20 System, the most often-asked question from fans is "When do we get to see the original modules?"

Retail Price $29.95

$23.95 US (You Save $6.00)

Vampire the Requiem Venture Lords over the DamnedVampire the Requiem
Venture Lords over the Damned

The Ventrue — ancient kings and cutting-edge moguls — have a simple reputation. They win. They always win. They are known as Lords, and across all the World of Darkness, wherever you find vampires, you’ll find Ventrue behind them, pulling the strings.

Retail Price $19.95

$15.95 US (You Save $4.00)

Compass of Celestial Directions Vol.3 Yu-ShanCompass of Celestial Directions Vol.3
Yu-Shan

The third of five books dedicated to the supernatural locales of the Exalted setting, this supplement focuses on the Celestial City of Yu-Shan, home of the gods. Built by the Primordials as a refuge in which they might enjoy the Games of Divinity, while their subordinates tended to Creation, Yu-Shan was taken by the gods as the spoils of the Primordial War. Home to a massive bureaucracy rife with corruption, the continent-sized city has been the sole province of the Sidereal Exalts since the Usurpation. Will the Solar Exalted’s return upset the status quo of the Celestial City, or will the Chosen of the Maidens succeed in maintaining their monopoly on the resources of Heaven?

Retail Price $24.95

$19.95 US (You Save $5.00)

Exalted Second Edition Scroll of KingsExalted Second Edition
Scroll of Kings

If there is one surety in the Time of Tumult, it is that there will be war. As nation struggles against nation, as the deathknights ride forth from the shadowlands, as the Realm slips closer and closer to civil war, as the Solars return to reclaim the Mandate of Heaven, wars engulf Creation. And if you’re going to fight a war, fight to win. From the frozen steppes of the North to the burning wastes of the South, from the mysterious forests of the East to the savage islands of the West, from all four corners of the world to the heart of Creation, master the combat styles of all nations and wield them against your foes on the field of battle. The tools to do so are contained within.

Retail Price $24.95

$19.95 US (You Save $5.00)

Mage the Awakening BanishersMage the Awakening
Banishers

Only a few have the vision to see magic for what it is — anathema. Those who wield this unnatural power must be converted or destroyed, lest they unravel the fabric of the world itself. This is the crusade of the few, the zealous — the Banishers.

Retail Price $27.95

$22.35 US (You Save $5.60)

World of Darkness Midnight RoadsWorld of Darkness
Midnight Roads

There are things in the world that no laws account for – things that bestow blessings no man remembers or curses for slights long past. But the things, they do not forget. They wait for the right hand to fall upon them, the right eyes to see their glory, the right heart to recognize their power.

Retail Price $24.95

$19.95 US (You Save $5.00)

CthulhuTech Core RulesCthulhuTech Core Rules

The Last War
2085. Humanity faces extinction. Alien insects from the edge of our solar system, long hidden behind the façade of reality, descend to enslave us. Hordes of unspeakable horrors roll out from Central Asia, laying waste to anything in their path. The church of the fish-god scours the world for lost occult secrets to unleash terrible forces. Dead gods awaken and turn their dreadful eyes toward the Earth. And within hides a cancer, eating away at the very heart of the New Earth Government.

Retail Price $49.95

$39.95 US (You Save $10.00)

Paranoia Alpha Complex NightsParanoia Alpha Complex Nights

The first, Spin Control, features the deadly world of sporks, public relations management and the plots of deranged and evil secret societies. The really dangerous part of all this is the public relations part, of course. The brain eating zombies are nothing to worry about at all.

Retail Price $27.95

$22.35 US (You Save $5.60)

DragonLance Dragons of WinterDragonLance Dragons of Winter

The original DRAGONLANCE adventure modules from TSR, Inc. introduced some revolutionary concepts in the game industry. Never before had the D&D rules been used to tell an epic fantasy tale using full-realized pre-generated characters. It was also the first time that roleplaying adventures would match a story being told in fantasy novels on mass-market shelves. Since MWP began publishing DRAGONLANCE game produts for the revised d20 System, the most often-asked question from fans is "When do we get to see the original modules?"

Retail Price $29.95

$23.95 US (You Save $6.00)

DragonLance Lost Leaves from the Inn of the Last HomeDragonLance Lost Leaves from the Inn of the Last Home

In the tradition of Leaves from the Inn of the Last Home, More Leaves from the Inn of the Last Home, and History of Dragonlance, this new volume contains a collection of source material for all fans of the Dragonlance saga.

Retail Price $29.95

$23.95 US (You Save $6.00)

Changeling the Lost Rites of SpringChangeling the Lost Rites of Spring

The King of Spring has been enspelled
And wanders in the green.
The Queen of Spring put on her Mask
And walks a path unseen.
The Knight of Spring is dressed in gold
And guards the maiden’s dream.
The Knave of Spring, she stole the moon…
Or so it all would seem.

Retail Price $27.95

$22.35 US (You Save $5.60)

Star Wars Roleplaying Game Starships of the GalaxyStar Wars Roleplaying Game
Starships of the Galaxy

The book is designed for players who want to enhance their characters' prowess in starship combat, as well as those just looking for a new space transport or starfighter to pilot during epic Star Wars adventures. For Gamemasters, the book serves not only as a catalog of space combat challenges, but it also offers advice and guidelines for creating exciting adventures and encounters using space combat.

Retail Price $34.95

$27.95 US (You Save $7.00)

The Rifter Volume41The Rifter Volume41

Another great issue of The Rifter. Don’t miss out.
Rifts® adventure deep in post-war Tolkeen™.
Rifts® Angels for the Minion War™ (Hades and Dyval).
After the Bomb®, the post-apocalyptic city of Filly.
Game Master Advice on playing memorable characters.
The latest chapter of Hammer of the Forge™, fiction.
News, coming attractions, lots of art, and lots of fun.

Retail Price $10.95

$9.30 US (You Save $1.65)

Vampire the Requiem Fall of the CamarillaVampire the Requiem Fall of the Camarilla

We have been lying for decades.
The terrible truth is that the Gods have fallen silent.
Only thieves and liars speak for them now.
The prophecies you hear are nothing but a desperate attempt to rally our forces.
How can they succeed?
You see that chaos rules Necropolis now.
You know the Camarilla is doomed.

--Kemnebi, Vaticinator of the Cult of the Augurs

Retail Price $29.95

$23.95 US (You Save $6.00)

Scion GodScion God

Now risen to the hallowed ranks of the Gods, the Scions must fight as soldiers in the Overworld War, facing the Titans and their spawn on a battleground beyond imagining.

Can the addition of the Scions to the Gods’ ranks turn the tide of this epic conflict, or is the World doomed to fall to the chaos born of Titan ascendancy?

Retail Price $34.95

$27.95 US (You Save $4.00)

Wizards Presents: Worlds and MonstersWizards Presents: Worlds and Monsters

This lavishly illustrated 96-page book gives roleplaying game fans a unique, behind-the-curtain glimpse into the making of the Dungeons & Dragons roleplaying game. The book contains essays and asides from the game’s premier designers, developers, and editors. Through words and illustrations, it explores some of the D&D game’s most iconic locations and monsters, sharing insights never before revealed in any previous game product.

Retail Price $19.95

$15.95 US (You Save $4.00)

Wizards Presents: Races and ClassesWizards Presents: Races and Classes

This lavishly illustrated 96-page book gives roleplaying game fans a unique, behind-the-curtain glimpse into the making of the Dungeons & Dragons roleplaying game. The book contains essays and asides from the game's premier designers, developers, and editors. Through words and illustrations, it explores some of the D&D game's most iconic races and classes, sharing insights never before revealed in any previous game product.

Retail Price $19.95

$15.95 US (You Save $4.00)

Star Wars Roleplaying Galaxy TilesStar Wars Roleplaying Galaxy Tiles

Your tabletop never looked better! Easy to set up and infinitely expandable, this pack of customizable terrain tiles allows you to create the epic Star Wars battles you want to play. Pick up additional packs to create larger, more elaborate installations!

Retail Price $12.95

$11.00 US (You Save $1.95)

Champions Champions of the NorthChampions of the Champions North

Most superheroes and villains may live and fight in the United States, but America's neighbor to the North is no stranger to superhuman activity. Champions Of The North, is your guide to the Champions Universe in Canada. Written by native Canadian Scott Bennie, it's the perfect resource for superheroic campaigning and adventure in the Great White North!

Retail Price $29.95

$23.95 US (You Save $6.00)

Champions Cops, Crews and CabalsChampions Cops, Crews and Cabals

Crews, Cops, And Cabals Not every organization in the Champions Universe is as big and powerful as VIPER or DEMON... but that doesn’t mean they’re not every bit as dangerous! Crews, Cops, And Cabals provides complete information about several organizations suitable for any Champions campaign. It includes the mutant-hating Institute for Human Advancement, bounty hunters who specialize in superhuman prey, the Metahuman Activities Response Squad of the Millennium City Police Department, laboratories dedicated to studying supertechnology, and many more. Author: Andy Mathews, et al.

Retail Price $29.95

$23.95 US (You Save $6.00)

Babylon 5 2nd Edition Lurker's Guide to StarportsBabylon 5 2nd Edition
Lurker's Guide to Starports

The Lurker’s Guide to Starports is the first publication to provide in depth descriptions of varied space stations in the Babylon 5 universe. From the Abbai’s welcoming haven that is the Qui’Tain, to the corrupt, corporation run Vhros Plateau of the Brakiri, The Lurkers Guide to Starports is an essential survival guide for any space faring character.

Retail Price $27.95

$22.35 US (You Save $5.40)

Shadowrun Corporate EnclavesShadowrun Corporate Enclaves

Are You Ready to Sell Your Soul? Corporate Enclaves shines the spotlight on two very different bastions of corporate power in the Sixth World: Los Angeles and Neo-Tokyo. Controlled and exploited by the iron hand of the megacorps, these sprawls are home to corporate powerhouses, their political minions, powerful crime factions, and plenty of intrigue and opportunities for enterprising and resourceful shadowrunners. The second in an ongoing series of themed setting books for Shadowrun, Fourth Edition, Corporate Enclaves also briefly visits the unique corporate dominions of Dubai, Europort, Manhattan, Nairobi, and Tenochtitlán, and provides guidelines for developing your own corp-controlled settings.

Retail Price $24.95

$19.95 US (You Save $5.00)

Changeling The Lost Winter MasquesChangeling The Lost Winter Masques

The winter light is pale and bright
And so the serpent basks,
The Beast is bowed beneath the plow,
The djinn rest in their flasks,
The craftsman's made to fit his trade,
The workers match their tasks,
On snowy floor, we waltz the score,
We masquers are our masks.

—Calcan Vocel

Retail Price $26.95

$21.55 US (You Save $5.40)

Word of Darkness Changing BreedsWord of Darkness Changing Breeds

Nature is FED UP with us.
In fact, she’d like to have a chat With you.
So lay right there
And let’s begin.
I’ll do the talking
And you do the SCREAMING.
This book is for
The Beast inside
Each one of us.

Retail Price $31.95

$25.55 US (You Save $6.40)

Classic Battletch Jihad Hot Spots: 3072Classic Battletch Jihad Hot Spots: 3072

For nearly four years, the fires of war have threatened to consume all the nations of mankind as the Word of Blake’s furious campaign of terror and deception raged on. Millions have died, mighty armies have fallen, and ancient empires have shattered, with no end in sight. But even as all hope seems lost, heroes old and new rise from the ashes of fire-blackened worlds to stand against the chaos and, maybe, to start turning the tide at last.

Retail Price $24.95

$19.95 US (You Save $5.00)

Gurps 4th Edition High-TechGurps 4th Edition High-Tech

In 256 meticulously researched pages, GURPS High-Tech gives descriptions and stats for hundreds of kinds of historical weapons and personal armor, vehicles from the stagecoach to modern helicopters, and much more.

Retail Price $37.95

$30.35 US (You Save $7.60)

Hero Character Creation HandbookHero Character Creation Handbook

One of the HERO System’s greatest strengths is its character creation rules, which allow you to create any type of character you can dream up and to define his abilities as precisely as you need. The basic rules in Chapter One of The HERO System 5th Edition, Revised rulebook, combined with the more advanced or genre-specific rules in various HERO System books, provide the most detailed and flexible character creation rules available

Retail Price $29.95

$23.95 US (You Save $6.00)

Warhammer Fantasy RPG Realm of the Ice QueenWarhammer Fantasy RPG
Realm of the Ice Queen

Caught between the sprawling Empire to the south and the maddening wastes of Chaos is Kislev, Realm of the Ice Queen. Legendary for its doughty peoples who stand fast against the ravenous hordes of Chaos spilling out of the north, who endure the incredible cold and the barren bleakness that defies their land and yet persevere, surviving against all odds. Yet Kislev is more than appalling winters and endless struggles against Chaos; it is a rich land with a fascinating culture and history, with a proud people and prouder heritage. It may shield the softer men to the south, serving as the first line of defence against destruction, but it is fiercely independent, strong, and enduring.

Retail Price $34.99

$27.99 US (You Save $7.00)

Forgotten Realms Anauroch The Empire of ShadeForgotten Realms
Anauroch The Empire of Shade

FR3 Anauroch is the final part of a three-part series of 160-page hardcover super-adventures set in the Forgotten Realms campaign setting. It can also be easily played as a stand-alone high-level adventure. In addition to encounters, this book contains detailed source material on the land of Anauroch, home of ancient Netherese ruins and the Empire of Shade.

Retail Price $29.99

$23.99 US (You Save $6.00)

Vampire The Requiem Requiem for RomeVampire The Requiem
Requiem for Rome

Glory Reigns Above

The living world is civilized by the vision and the power of Rome. But not all that walks is living, and not all that falls will die.

We Do Not Live.

We are but shadows and worms, consigned to the earth and shamed by our incompletion.

Retail Price $31.99

$25.60 US (You Save $6.39)

Exalted 2nd Edition Compass of Celestial Directions Vol.2 The WyldExalted 2nd Edition
Compass of Celestial Directions Vol.2
The Wyld

Outside the bounds of Creation, there exists an infinite expanse of roiling chaos that breaks upon the shaped world like a stormtossed sea against the shore, threatening to wear it away. Where it does wear away, reality breaks down and savage denizens of the chaos beyond Creation dwell.

Retail Price $24.99

$19.99 US (You Save $5.00)

Mage the Awakening Astral RealmsMage the Awakening
Astral Realms

Listen. Can you hear it? The thunder of your soul, roaring within the thousand thousand worlds that exist within you.

Gods are there, inside you. Worlds of dream and knowledge, chains of purest gold that bind you to each and every other mind that walks this earth.

Retail Price $29.99

$23.99 US (You Save $6.00)

Exalted 2nd Edition Books of Sorcery Vol.IV Roll of  Glorius DivinityExalted 2nd Edition
Books of Sorcery Vol.IV
Roll of Glorius Divinity

In this fourth of Exalted's five Books of Sorcery, elementals and spirits finally get their due. This supplement outlines both the little gods of Creation and the Terrestrial Bureaucracy, as well as the elementals and their many courts. In addition, it also reveals the many spirit Charms available to these divine beings (as well as to enterprising Eclipse and Moonshadow Caste Exalted).

Retail Price $24.95

$19.95 US (You Save $5.00)

Rifter Vol.40Rifter Vol.40

The theme remains horror and monsters, with barbarians thrown in for good measure. And this issue is jam-packed with epic ideas and excitement.

Retail Price $10.95

$9.30 US (You Save $1.65)

Paranoia XP Stuff 2 The Gray SubnetsParanoia XP Stuff 2 The Gray Subnets

When you're a Troubleshooter on a mission in Alpha Complex, your friend The Computer provides all the equipment it decides you need. Great, yeah, thanks. But to get stuff you actually WANT -- ILLEGAL stuff -- you'd better find the black market. You're already a traitor anyway, so why not live a little? Better yet, order your illegal equipment online, through the exciting and incredibly treasonous private data networks called the GRAY SUBNETS.

Retail Price $27.95

$22.35 US (You Save $5.60)

Babylon 5 2nd Edition Lurker's Guide to Freedom StationBabylon 5 2nd Edition Lurker's Guide to Freedom Station

This huge, slowly spinning cylinder of dense polymers and mass-produced alloys is home to over five thousand permanent residents of Tirrith, Hyach and a multitude of other species. At least, that is what the official census says. That number is roughly ten times too small, and those who commonly visit or stay on Freedom Station know the difference to what the records read and what is really going on

Retail Price $27.95

$22.35 US (You Save $5.60)

Eberron Dragons of EberronEberron Dragons of Eberron

Dragons of Eberron delves into the mysterious Draconic Prophecy and various draconic organizations. It introduces the continent of Argonnessen, homeland of the dragons, and describes various adventure sites and other places of interest that have never before been presented. The remainder of the book explores dragons on the continents of Khorvaire, Sarlona, and Xen'drik and provides several ready-to-play dragons, complete with stat blocks, lairs, encounters, and adventure hooks.

Retail Price $29.95

$23.95 US (You Save $6.00)

Forgotten Realms The Grand History of the RealmsForgotten Realms
The Grand History of the Realms

The Grand History of the Realms chronicles the rich history of the Forgotten Realms campaign setting, presenting a detailed timeline accompanied by essays from Elminster of Shadowdale and other Realmslore experts. Although not a game supplement, it serves as a handy reference guide for players and Dungeon Masters seeking information on specific historical events

Retail Price $29.95

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Rules CompendiumRules Compendium

Tired of hauling all of your D&D rules supplements to the gaming table? Having trouble finding the rule you need? The Rules Compendium supplement takes all of the game's most important rules and presents them in a single comprehensive, easy-to-reference volume for players and Dungeon Masters. In addition to presenting the rules of the game, the Rules Compendium incorporates official errata as well as behind-the-scenes designer and developer commentary explaining how the rules system has evolved and why certain rules work the way they do.

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Shadowrun 4th Edition EmergenceShadowrun 4th Edition Emergence

The Crash of 2064 ruined the lives of millions. Some died in the Matrix or went insane, many lost everything they owned, and still others found their identities completely erased. But a small percentage were changed into something altogether different, with the strange and inexplicable ability to affect the new Matrix with their minds. Now, in 2070, the existence of these technomancers becomes front-page news, leading to widespread paranoia and withchunts. The Emergence campaign setting involves the runners in a series of pivotal events that may change the way they view the world and the Matrix—and each other

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Battletech Technical Readout 3050 UpgradeBattletech
Technical Readout 3050 Upgrade

General Aleksandr Kerensky and three-quarters of the Star League Defense Force departed human-occupied space more than two hundred and fifty years ago, only to return in 3050 as the Clans: a society dedicated to the highest warrior ideals and bent on conquering the Inner Sphere. With their superior technology and OmniMechs, they almost proved unstoppable, before their defeat at Tukayyid and its fifteen year truce. The year is 3070, and while the Truce of Tukayyid has expired, the Jihad rages. The Inner Sphere 'Mechs hastily upgraded with field modifications to counter the Clans are proving their worth, as notable pilots rise to become heroes and new, more time tested variants—sporting weapons right out of R&D labs—make their presence felt, while the Clan OmniMechs continue to prove they are still the cutting edge of military technology.

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Battletech TechManualBattletech TechManual

How does a MechWarrior interface with a BattleMech? How does a ProtoMech really work? When was the Gauss rifle or the Particle Projector Cannon developed? Or how can I just make my own, cool and unique BattleMech design? If you’ve ever been plagued by these questions, then get on your coveralls and make sure you’ve got your astech certification, because you’re about to dive into BattleTech construction!

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Changeling The Lost Autumn NightmaresChangeling The Lost
Autumn Nightmares

All the leaves are yellow,
All the grass is brown.
All the nights are longer,
Sun goes down.
Crows are in the branches,
Wolves are in the wild.
Others in the shadows,
Goodbye, child.

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World of Darkness ReliquaryWorld of Darkness Reliquary

There are things in the world that no laws account for – things that bestow blessings no man remembers or curses for slights long past. But the things, they do not forget. They wait for the right hand to fall upon them, the right eyes to see their glory, the right heart to recognize their power.

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Mage the Awakening The MysteriumMage the Awakening The Mysterium

Every day, the Abyss claims more Supernal knowledge, more lore is lost to the steady crumbling of history and to the mortality of the Awakened. There are those who claim that mages should be looking to the future, but how can they, when they have allowed so much of the past to be lost already? What good does new avenues of learning do if they cannot hold onto what is already known?

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