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Paranoia Flashbacks II
Wizards? Lizardmen? A dungeon? In PARANOIA? Sure. Not only
can your players get blown up, back-stabbed, betrayed, hosed, incinerated, crushed and
repeatedly executed, but in this mission they can also get turned into a collie, devoured
by a dragon, munched by a tiger, chopped in half by a gargoyle, soul-sucked by a spectre,
drowned, then ripped apart by killer penguins.
PARANOIA is a reincarnation of the Good Old Days. PARANOIA
has lots of action and mayhem, lots of bizarre and implausible oddities, lots of
unconventional problems requiring unconventional solutions, ample opportunities for
improvisation and humor, and a freewheeling and irresponsible attitude toward rules. We
Famous Game Designers trace the games humble beginnings back to stupid, cheerful
dungeon crawls where we gathered loot and vorpal swords as we tumbled into pit traps,
swapped riddles with sphinxes and hewed the heads from many an orc. It is with a deep
nostalgia and heart-felt pride that we return to plunder the rich resources of our
primitive origins and transform them into a dream PARANOIA mission.
Evil wizards. Loathsome servitors. Torchlit subterranean
corridors. Fireballs. Wandering Monster Tables. And Our Heroes, caught between The
Computer and the Forces of the Unknown
Hard Cover, Page Count 96, Retail Price $24.95
$19.95 US (You Save $5.00)
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