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Paranoia
Core Rules
YOU ARE IN ERROR. NO ONE IS SCREAMING. THANK YOU FOR YOUR
COOPERATION.
The Computer is happy. The Computer is crazy. The Computer
will help you become happy. This will drive you crazy. Being a citizen of Alpha Complex is
fun. The Computer says so, and The Computer is your friend. Many traitors threaten Alpha
Complex. Many happy citizens live in Alpha Complex. Most happy citizens are crazy. Which
are more dangeroustraitors or happy citizens?
Rooting out traitors will make you happy. The Computer
tells you so. If you are not happy, The Computer will use you as reactor shielding. Being
a Troubleshooter is fun. The Computer tells you so. Do you doubt The Computer, citizen?
Troubleshooters get shot at, stabbed, mangled, incinerated, poisoned, stapled, blown to
bits and accidentally executed. This is so much fun many Troubleshooters go crazy. You
work with many Troubleshooters. They all carry lasers. Arent you glad you have a
laser too? Wont this be fun?
Stay alert! Trust no one! Keep your laser handy!
When PARANOIA was first published almost 20 years ago, amid
fears of nuclear war and job loss to those newfangled desktop PCs, it was instantly
popular for its vision of a high-tech, post-holocaust, totalitarian future ruled by a
deranged Computer. It won attention too for turning the basic paradigm of RPGsplayers
cooperateon its head, making all players secret traitors who can only advance by
uncovering treason.
Happily, today those fears are obsolete. Instead, we have
spam, viruses, trojans, malware, distributed denial of service attacks, the RIAA,
cyberwarfare, identify theft, terrorists, the Patriot Act, terrifying new diseases, the
threat of environmental catastrophe, the grey goo scenario, and weapons of mass
destruction
Hard Cover, Page Count 256, Retail Price $39.95
$33.95 US (You Save $6.00US)
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