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Ultimate Mentalist
THE POWERS OF THE MIND
Few things fascinate gamers as much as mental powers - the
ability to read (or control) minds, to move physical objects with just a thought, to
foresee the future, to fight entire battles in one's mind. But while intriguing, psionic
abilities can also prove difficult to handle in a gaming context, due to the potential for
overwhelming power. Creating and playing a mentalist character can be a real challenge.
The Ultimate Mentalist is your guide to mental
powers and characters who use them in the HERO System.
It includes:
- a discussion of the various types of mentalist characters
and how to create them using the HERO System rules
- a review of Mental Powers such as Ego Attack, Mind Control,
and Telepathy, and of related powers like Telekinesis, with advanced and expanded rules
for each
- a Mentalist Powers chapter with over 250 pre-built mental
powers, abilities, and gadgets, most with options so you can easily customize them to suit
the character you have in mind
- a genre-by-genre review of mentalists with sample characters
for each type of campaign
- expanded rules for Mental Combat, including special
MentalManeuvers and rules for at-the-speed-of-thought battles in the Mind Zone
- advice and guidance for GMs with mentalist characters in
their campaign, including how to define and create mental powers, keeping mentalists under
control, and running all-psionics campaigns
Prepare to have your mind expanded by The Ultimate
Mentalist!
Soft Cover, Retail Price $29.95
$23.95 US (You Save $6.00)
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