HOME
COMICS
GRAPHIC NOVELS
ANIME
MANGA
R.P.G.'s
Games Workshop
C.C.G.'s
MODELS
T-SHIRTS
MOVIES
posters
Questions
search
E-mail

Publishers
Columbia
Fasa
Games Workshop
Palladium
Steve Jackson
T.S.R
White Wolf
Wizards of the Coast

 

sjg6512.jpg (17932 bytes)GURPS Magic Items 2

Swords and Sorcery

GURPS Magic Items 2 once again opens the doors to shops full of arcane artifacts and enchanted objects . . . over 450 completely new items.

All of the familiar magical shops from Magic Items are here, with new items for armor and protection, magical weaponry, mystical healing, necromantic magic, curses, tricks and traps, and more. In addition, this book introduces eight new shops that magic-seeking adventurers can visit, including bardic magic, adventuring items, holy magic and toys and entertainment.

Also included are:

  • Enchantment - Expanded rules on alternate methods of enchantment, including a detailed section on enchanting holy magic items, primitive enchantment, improvised enchantment and creating runic items.
  • Quirking - Optional rules for adding quirks to enchanted items. Complete tables are provided to give GMs the ultimate flexibility in personalizing magic items - from swords that cough to cloaks that insult their wearers.
  • Spellbooks - A detailed section on creating and using Spellbooks as tools for mages.

128 Pages

$17.95 USA / $26.90 Can

 

www.hillcity-comics.com

This site is ©2000  Hill City Comics. No information may be herein resold or redistributed under any circumstances without the written permission of Hill City Comics.