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Columbia
Fasa
Games Workshop
Palladium
Steve Jackson
T.S.R
White Wolf
Wizards of the Coast
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GURPS Martial Arts Adventures
The indomitable martial artist is unique among adventurers He
does not rely on the trappings of technology, nor does he hide behind the bullet-proof
vests or high-powered rifles. He defends himself with his hands, feet and soul. His
confidence grows from his mastery, and honor and courage are his guides.
This book contains three ready-to-play scenarios for
adventurous masters of martial arts. Inside you'll find:
- Pawns of the CloneMaster: Chris McCubbin skillfully
adapts the now-legendary game Kung Fu: 2100 to the GURPS
milleu. Invade the villainous CloneMaster's mansion with your highly-skilled Terminators.
Destroy the despot's computer systems and clone banks before the sinister Jellies and
gun-wielding technicians can decimate your forces. And above all, beware the CloneMaster!
- Dark Arena: From the author of GURPS Martial Arts,
C. J. Carella, comes a cinematic adventure in the tradition of late-night karate movies.
Famous martial artists are being abducted by a scheming millionaire to participate in a
highly illegal full-contact tournament . . . to the death! The PCs are caught in the
middle as they fly to a secret hideout in mainland China, where the perils of the dark
arena await . . .
- Right Possession: Stephen Dedman's gripping adventure
sends unsuspecting PCs back in time to Bushido Japan, where they must deal with an irate
ghost and battle for control of a very special, and deadly, magical wakizashi.
Also included are new rules for the GURPS Martial Arts
system, including new styles, skills and maneuvers. The GURPS Basic Set and GURPS
Martial Arts are required to run these adventures.
$17.95 USA / $26.90 Can

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