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GURPS Psionics
Mind Over Matter
Spies and police who can read your thoughts. New Age
mysticism merged with ultra-technology. Psychic vampires. Mass minds of terrible power.
Telepathic computers. Gifted children killed or kidnapped by a power-mad government. This
is the world of GURPS Psionics.
Psionics is the ultimate sourcebook for psi powers. It
includes a complete world background - and the GM can use it as a resource for campaigns
in any background.
In Psionics you'll find:
- Unified Rules -- the psi systems from GURPS Basic Set and
GURPS Supers combined into a complete, official whole.
- New Abilities -- including Mindswitch, Combat Teleport,
psychic vampirism and cyberpsi.
- New Rules -- featuring gestalts, group minds, latent psis,
ghosts, psionic combat and poltergeists.
- Psionic Technology -- two chapters of psionic equipment,
including psychotronic weaponry, dreamscanners and psionic computers - even psionic
starship drives!
- Campaign Advice -- on smoothly integrating psi into other
GURPS worldbooks, or designing your own psi campaign.
- Complete Campaign Background -- in which powerful psis
struggle with secret with secret government agencies and globe-spanning conspiracies in a
world eerily like our own . . .
Soft Cover, Page Count 128, Retail Price $22.95
$19.50 USA
/ $30.20 Can
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