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Gurps PsionicsGURPS Psionics

Mind Over Matter

Spies and police who can read your thoughts. New Age mysticism merged with ultra-technology. Psychic vampires. Mass minds of terrible power. Telepathic computers. Gifted children killed or kidnapped by a power-mad government. This is the world of GURPS Psionics.

Psionics is the ultimate sourcebook for psi powers. It includes a complete world background - and the GM can use it as a resource for campaigns in any background.

In Psionics you'll find:

  • Unified Rules -- the psi systems from GURPS Basic Set and GURPS Supers combined into a complete, official whole.
  • New Abilities -- including Mindswitch, Combat Teleport, psychic vampirism and cyberpsi.
  • New Rules -- featuring gestalts, group minds, latent psis, ghosts, psionic combat and poltergeists.
  • Psionic Technology -- two chapters of psionic equipment, including psychotronic weaponry, dreamscanners and psionic computers - even psionic starship drives!
  • Campaign Advice -- on smoothly integrating psi into other GURPS worldbooks, or designing your own psi campaign.
  • Complete Campaign Background -- in which powerful psis struggle with secret with secret government agencies and globe-spanning conspiracies in a world eerily like our own . . .

Soft Cover, Page Count 128, Retail Price $22.95

$19.50 USA / $30.20 Can

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