














Publishers
Columbia
Fasa
Games Workshop
Palladium
Steve Jackson
T.S.R
White Wolf
Wizards of the Coast
|
GURPS
Time Travel
GURPS Time Travel is the complete guide to
dimension-hopping adventure. Now GURPS players can tie all their
campaigns together . . . adventuring across time, or in parallel universes, to visit every
GURPS worldbook ever published.
GURPS Time Travel includes:
- A survey of time and dimension travel as presented in fiction
- and current scientific thought. Travel by time machine, by dimension gate, even by
powers of the mind!
- Six complete campaign backgrounds (and several
mini-backgrounds) for travel through time or parallel worlds, or both! Each has its own
rules for characters, travel, and paradoxes.
- A detailed discussion of the paradoxes you should consider in
creating your own time-travel campaign. Is meddling with history easy? Impossible? Or just
a Very Bad Idea?
- Parallel worlds . . . "what if" dimensions where
something or everything, is different.
- A timeline of interesting dates in our own world's history . .
. as places for time travelers to visit, or as "branch points" for
parallel-world campaign.
With this book GURPS system reaches its full
potential for universal adventure. Any time, any place, any world, any genre. Anything
can happen!
128 Pages
$17.95 USA / $26.90 Can

This site is ©2000 Hill City
Comics. No information may be herein resold or redistributed under any circumstances
without the written permission of Hill City Comics. |