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Gurps 4th Edition Supers
The 20th century gave birth to a new genre of fiction: the
super-powered adventure. Men and women with strange powers gave a visible expression to
the reader's sense of wonder, as they protected ordinary mortals from a variety of
threats, from street crime to world-shattering disasters. When roleplaying games were
invented, supers quickly became one of their most popular genres - and one of the most
challenging to do right.
GURPS Fourth Edition provides the game
mechanics and tools for the job, and GURPS Supers is your guide to applying
them: a comprehensive playbook to the supers genre and to capturing it in your campaign.
Focused on drama and characterization, it provides:
- A history and analysis of the supers genre, its precursors
and variations
- A guide to character creation, including powers and other
abilities, codes of conduct, dual identities, and personal relationships
- More than 20 new wildcard skills
- 22 templates for super characters, each customizable to
higher or lower power levels
- Rules for creating equipment, vehicles, bases, automata, and
magical spells
- A guide to creating and running supers adventures
- Continuity creation guidelines and tools, so your supers
universe can have the same depth as published worlds
- New game mechanics for character creation, including new
interpretations of advantages, disadvantages, and skills and newly defined perks, quirks,
enhancements, limitations, and techniques
- Guidelines for running superhuman feats and combats under
existing rules or adjusting those rules to fit the genre, and new game mechanics
specifically for superhuman action
Retail Price $24.95
$19.95 US (You Save $5.00)
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