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Gurps 4th Edition Thaumatology
Feel the Power!
Fantasy settings are defined by their magic . . . so
different worlds need different magic systems. GURPS Thaumatology has GURPS
Fourth Edition updates of the best Third Edition magic variants, plus many
all-new options. This mighty tome includes:
- Minor tweaks for the spell-based magic of the Basic
Set: restructuring prerequisites and colleges, modifying Magery and mana, new
magical energy sources, adapting spells on the fly, and more.
- Radical revisions of spell-based magic, including detailed
versions of the clerical and ritual magic options hinted at in the Basic Set,
and the return of that Third Edition classic, "unlimited mana."
- Traditional alternatives to spells, such as ceremonial,
spirit-mediated, and runic magic.
- World-shaking freeform magic.
- Magic as inherent powers.
- An in-depth look at material magic, with new alchemy,
herbalism, and enchantment options; rules for free-willed items and magical gadgets; and
guidelines for "the stuff of raw magic."
- Notes on adapting real-world occult concepts such as
the Laws of Magic, astrology, and traditional material components to any
magic system.
- Guidelines for running magic-oriented games, advice on
combining magic systems, and detailed outlines for four distinctly different fantastic
campaigns.
Hard Cover, Page Count 272, Retail Price $39.95
$31.95 US (You Save $8.00)
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