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Gurps 4th Edition Ultra-Tech
Weapons, Vehicles, and Gadgets
GURPS Ultra-Tech is the sourcebook for
science-fiction technology, from the near future to the farthest reaches of the
imagination. It's a valuable companion to GURPS Space, GURPS Bio-Tech,
and GURPS Infinite Worlds, and an exceptional resource for any character or
campaign that needs technology from tomorrow . . . and beyond.
GURPS Ultra-Tech is full of personal
equipment for heroes and superheroes from TL9 to TL12, including:
- Weapons - from caseless assault carbines and monomolecular
swords to antimatter warheads and disassembler nano.
- Protection - How do you stop a nanomorph assassin with a
field-jacketed X-ray laser rifle? Try a dreadnought battlesuit and a personal force screen
. . . .
- Medicine - Superscience can heal, rebuild, and improve on
nature. Death itself can become a temporary inconvenience. With cybernetics and neural
interfaces, ultra-tech medical equipment and mind uploading, "medical miracles"
become everyday occurrences.
- Transport - Air cars, hovertanks, tilt rotors, grav belts,
supercavitating minisubs, matter-transport booths - lots of ways to get where the action
is, for the adventurer on the go!
- As technology advances, the line between man and machine may
become increasingly blurred. GURPS Ultra-Tech provides rules for
establishing the capabilities and limitations of artificial intelligence, as well as
templates for robotic or total cyborg bodies, from handy technical 'bots to shapeshifting
nanomorphs.
And still more! Living biosuits, computer implants,
holographic projectors, psionic amplifiers, neutrino communicators, nanofactories,
hyperspectral goggles, chameleon suits, repair paste, Dyson spheres - there's something
for every adventure at every tech level.
Hard Cover, Page Count 240, Retail Price $34.95
$27.95 US (You Save $7.00)
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