Gurps 4th Edition Bio-Tech
The Future is Alive
"Who needs chrome, pal? Meat is where it's at now.
Mother Nature always did it best - she just needed a little help. Get down to the black
clinic, old-timer, and you can be 15 again. That is, if you still want to be human at
all."
It's the technology of the posthuman age: biotech! Upgrade
your old body with steroids and smart drugs, transplants, and viral nano . . . or just get
a new one. Maybe you don't think being human is so great? Then improve on nature with
eugenics and gene-fixing. Or just go parahuman: if you love cats, become one! The
technology's changing fast, but you'll have lots of time to get used to it - death is a
temporary inconvenience with cryonics and immortality drugs. And who needs silicon and
steel? Vatbrain biocomputers are where it's really at!
But it's not just about the future. GURPS Bio-Tech includes
a full range of 19th, 20th, and 21st-century medical equipment, from early vaccines to
surgical robots, along with game stats for the world's most deadly diseases.
GURPS Bio-Tech also includes a complete set of character
templates for biotech professions, rules for biotech magic, and two original campaign
settings: an alternate Earth ruled by a clone of Alexander the Great, and a a living
starship on its way to colonize an alien world!
Say goodbye to your old body. Have you upgraded your
genetics this year?
This is the second edition of GURPS Bio-Tech. It has been
revised to the GURPS Fourth Edition rules and expanded to cover medicine, drugs, magic,
and new technologies. Some entries were introduced in GURPS Space, GURPS Robots, and the
Transhuman Space series.
Retail Price $24.95
$19.95 US (You Save $5.00)
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