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FANPRO
Welcome to Hill City Comics selection of FANPRO
Role Playing Games that we sell. While all prices are listed in US
Funds we also accept Canadian dollars so just ask and we can do the conversion for
you. International orders are more than welcome, and will be shipped out which ever
way is the most convenient and economical to you. (the cost of shipping in Canada or
the USA is $6.50 for the first book and $1.50 each for
any additional books) Payment for merchandise can be made by Visa,
MasterCard, American Express or Money Order.
If you still have any questions please Email us at: sales@hillcity-comics.com
Battletech
/ Shadowrun / Shadowrun 4th
Edition
 |
Classic
Battletech Technical Readout 3039
In 2781 the Star League was officially abandoned,
ending a two hundred year-long Golden Age. In 2785 the Successor Lords launched a series
of massive conflicts that would rage for centuries and become known as The Succession
Wars. Such endless warfare has taken its toll and by the Fourth Succession War of 3028,
the technology employed on the battlefields is a mere shadow of the height of the Star
League. However, the discovery of the Helm Memory Core is beginning to unlock such
sought-after secrets, with new BattleMechs and experimental technologies starting to make
a debut for the first time in centuries
Retail Price $34.95
$27.95 US (You Save $7.00)
|
Shadowrun
Arsenal
Gear Up!
When corpsec is raining lead down on your head, a wardrobe malfunction will get you dead.
To survive against gangs, syndicates, and megacorps, shadowrunners need the best gear they
can make, buy, or steal. Arsenal covers everything a runner team needs, from
weapons and armor to advanced electronics and spy toys to the latest state-of-the-art
drones. It also covers the intricacies of the black market and drug trade and provides
advanced rules for combat and martial arts, mixing your own chemicals and explosives, and
modifying your weapons and vehicles.
Retail Price $34.95
$27.95 US (You Save $7.00)
|
Classic
Battletch Jihad Hot Spots: 3072
For nearly four years, the fires of war have threatened
to consume all the nations of mankind as the Word of Blakes furious campaign of
terror and deception raged on. Millions have died, mighty armies have fallen, and ancient
empires have shattered, with no end in sight. But even as all hope seems lost, heroes old
and new rise from the ashes of fire-blackened worlds to stand against the chaos and,
maybe, to start turning the tide at last.
Retail Price $24.95
$19.95 US (You Save $5.00)
|
Shadowrun
4th Edition Emergence
The Crash of 2064 ruined the lives of millions. Some died
in the Matrix or went insane, many lost everything they owned, and still others found
their identities completely erased. But a small percentage were changed into something
altogether different, with the strange and inexplicable ability to affect the new Matrix
with their minds. Now, in 2070, the existence of these technomancers becomes front-page
news, leading to widespread paranoia and withchunts. The Emergence campaign setting
involves the runners in a series of pivotal events that may change the way they view the
world and the Matrixand each other
Retail Price $24.95
$19.95 US (You Save $5.00)
|
Battletech
Technical Readout 3050 Upgrade
General Aleksandr Kerensky and three-quarters of the Star
League Defense Force departed human-occupied space more than two hundred and fifty years
ago, only to return in 3050 as the Clans: a society dedicated to the highest warrior
ideals and bent on conquering the Inner Sphere. With their superior technology and
OmniMechs, they almost proved unstoppable, before their defeat at Tukayyid and its fifteen
year truce. The year is 3070, and while the Truce of Tukayyid has expired, the Jihad
rages. The Inner Sphere 'Mechs hastily upgraded with field modifications to counter the
Clans are proving their worth, as notable pilots rise to become heroes and new, more time
tested variantssporting weapons right out of R&D labsmake their presence
felt, while the Clan OmniMechs continue to prove they are still the cutting edge of
military technology.
Retail Price $34.95
$27.95 US (You Save $7.00)
|
Battletech TechManual
How does a MechWarrior interface with a BattleMech? How
does a ProtoMech really work? When was the Gauss rifle or the Particle Projector Cannon
developed? Or how can I just make my own, cool and unique BattleMech design? If
youve ever been plagued by these questions, then get on your coveralls and make sure
youve got your astech certification, because youre about to dive into
BattleTech construction!
Retail Price $39.95
$31.95 US (You Save $8.00)
|
Classic
Battletech
Starterbook Sword and Dragon
A new series, the Starterbooks are a perfect way
to jump into the further excitement of the Classic BattleTech universe once players have
tried their hands at BattleTech. Starterbook: Sword and Dragon provides a short
synopsis of the conflicts between the ancient enemies of House Davion and House Kurita, as
well as a brief history and personal dossiers on the members of these two legendary combat
commands. Including record sheets for everyone in the command - which includes eight,
never-before-seen Mech variants - as well as a unique track system that allows
players to develop their own scenarios, players will be firing autocannons and tossing PPC
lightning at one another in no time!
Retail Price $19.95
$15.95 US (You Save $4.00)
|
Shadowrun
4th Edition Augmentation
Augmentation is the advanced medtech rulebook for
Shadowrun, Fourth Edition, covering everything you need to know about implants--including
new cyberware and bioware and where to score the surgery. It provides detailed overviews
of genetics and nanotechnology, from regrowing limbs to lethal cutter swarms. It also
previews the bleeding-edge of biotech: bio-drones, cybermancy, and full-body cyborgs.
Augmentation contains everything players and gamemasters need for implants and body
modification in Shadowrun
Retail Price $34.95
$27.95 US (You Save $7.00)
|
Shadowrun

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