Requiem for a God
Kill a God in Your Game!
A god dies. The faithful mourn. Others rejoice. A few see opportunity. All is forever
changed.
Malhavoc Press proudly presents the event book, a new
concept in roleplaying products by 3rd Edition codesigner Monte Cook. Requiem for a God
postulates that a major event has taken place in your campaign -- the death of a divine
power.
This d20 event book offers you the rules and guidelines to
introduce this fully-developed concept. Game master notes detail the deaths
repercussions on your campaign and new prestige classes tap into the departed gods
power. Characters can wield artifacts made of god-relics, as well as spells fueled by
lingering divine essence. Meanwhile, dark creatures born of the gods passing
challenge adventurers of all levels. Tie-in scenarios feature power-mad villains seeking
to hoard their new might, while cosmic forces move to realign the balance.
What's an Event Book?
If you are looking for a how-to guide for implementing a major event into your campaign,
the event book line is for you. Requiem for a God is merely the first of many such
products. Each takes a major event that could have interesting repercussions on your
campaign and examines it thoroughly from every angle. It provides DM advice on staging the
event, involving the PCs, and making the necessary changes to the campaign that result
naturally from the event. Each event book also includes new NPCs, organizations (usually
with associated prestige classes), and even rules, spells, magic items, and monsters that
might be involved with the event. In short, it's everything you need to make that event a
part of your own campaign. The focus here is that it is your campaign -- the event book is
merely a guide. It doesn't force you into structured plots or leave you with no idea of
what happens next.
Soft Cover, Page Count 64, SRP 12.95US
$10.35 US (You Save $2.60US)

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