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Midnight Campaign Setting
Welcome to Midnight! A hundred years have passed
since the Shadow in the North triumphed over the free nations of Aryth. The dark
ones corrupt lieutenants, the Night Kings, rule with an iron fist over ruined cities
and shattered empires. The dwarves of Kaladrun have retreated into their mountain
holdfasts, and the elves of Erethor have withdrawn into the heart of their vast and
ancient forest. Twisted, incorporeal spirits known as sniffers hunt down the last true
masters of magic, and the Shadows dark and secretive priesthood, the legates of the
Order of Shadow, seek out elven spies, dwarven insurgents, and the few brave heroes who
stand defiant against the fall of night.
Midnight is a new fantasy campaign setting coming in
the spring of 2003 from Fantasy Flight Games. It is fully compatible with the d20 System
but features many new and exciting rules expansions and alternate systems. Players can
choose from all new character classes, such as the channeler and wildlander. They can
select heroic paths for their characters, such as the ironborn and dragonblooded, that
give them the unique gifts of truly legendary heroes. Players can also explore new rules
for learning and casting spells that allow any character to wield the power of magic. Best
of all, this new magic system is seamlessly integrated with the hundreds of existing
spells designed for the d20 System core rules.
Hard Cover, Page Count 224, Retail Price $34.95
$29.70 US
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