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Conan The Free Companies
Welcome to The Free Companies,
a book about warfare in the Hyborian Age. This book, the XXst book produced by Mongoose
Publishing for Conan The Roleplaying Game. Within these pages you will find rules allowing
you to play as a mercenary, soldier, officer, or generals. You will also find new feats, a
handful of prestige classes, and new rules for looting entire cities.
If the contents of the book cover armies around the world,
why did we call it The Free Companies? Why not Armies of the Hyborian Age, or A Military
Gazetteer of the Hyborian Age?
Either of the two titles presented above would convey the
contents of the book. Armies, soldiers, and the bright flame of war dominate this book.
What they would not convey is the focus we placed on the individual soldier.
Beyond this introduction this book falls into three
distinct parts: game systems, system information, and world information. Each section
provides players and Games Masters with a variety of options.
The game systems part kick off with The Game of War, a
section containing the first official printing of the Conan Mass Combat system. This
token-based war-game allows players to engage in massive tabletop battles involving
sorcery and siege engines. The book then moves on to present a narrative combat system in
The Solider and The General at War. These two chapters together present an army combat
system in which each character's actions have dramatic repercussions. Their actions can
save their immediate companions, break the enemy lines, or shatter the enemy's will to
fight.
The system information part covers Hyborian Age armies,
siege weapons, feats and two prestige classes. This information covers three chapters: The
Armies, The Tools, and the Secrets of War. All three are 'dual-stated' for both the mass
combat and the narrative combat systems. With this information players will be able to
play a mass combat siege, switch over to narrative combat while looting city, then flip
back to a war-game to defend the city from its legitimate owners.
The world information section covers both mercenary
organizations and the culture of legitimate armies. It covers enlistment policies,
professional ethics, and the rules of looting obeyed by various groups. The last section
covers how to use Hyborian Age military obligations (freely assumed and not) as part of an
on-going campaign. With this information characters can follow Conan's footsteps as a
mercenary or try to raise their fortunes as defenders of a single great kingdom.
Soft Cover, Retail Price $19.95
$21.20 US (You Save $3.75 US)
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