|
Guilds
It's not what you know. It's who you know.
Add more detail and flavor to your d20 fantasy games with Guilds, a book that introduces
arcane orders, fraternal brotherhoods, secret conspiracies, and other organizations.
Member characters can receive training, material support, and social connections. Guilds
introduces a new concept to the d20 system: chapters. A chapter is a social institution
that pursues a specific goal. Characters can join chapters that match their aims, gaining
access to training and other resources that improve their abilities and further customize
their talents.
- A new d20 concept, chapters, that give players more options
in building characters and customizing their abilities.
- New prestige classes for each chapter that represent the
elite members of a brotherhood.
- New feats and spells tailored for use with the new
organizations and prestige classes presented in this volume.
- New magic items, skills, and other abilities tailored to the
guilds and chapters presented in this product.
- Rules and guidelines that allow DMs to create their own
chapters and alter the ones presented here to fit their campaigns.
Soft Cover, Page Count 160, Retail $24.95
$21.20 USA
/ $29.70 Can
|