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Fixer
/ Pointman Class Guide
This 128-page mechanics expansion for the Spycraft
RPG contains all the rules needed to create the ultimate fixer or pointman. With
exhaustive coverage of modern tradecraft and mission resources, this books a must
have for any serious secret agent.
Tradecraft Rules! All the ins and outs of clandestine
operations, including brainwashing, harassment, interrogation, police action and manhunts,
blackmail and coercion, advanced ambush rules, a new system for taking to the
streets for assistance, and more!
The Spycraft Mission Guide! Everything the GC needs to
build his ideal criminal organization, and lead the agents through a thrilling season to
bring it down! This chapter features new rules for building and advancing criminal
organizations like agents, including feat-like resources and level-based agendas, new
security options, and streamlined rules for physical infiltration and straightforward
assault!
New Prestige Classes! Play a sneaky saboteur, an outlaw
goodfella, a cagey smuggler, a no-nonsense cleaner, and more!
New Backgrounds!
New Departments! Four new departments (Freelancer,
Orphan, Search & Rescue, and Thrill Seeker) and two new macro-departments (Organized
Crime and Special Operations).
Expanded Departments! Notes for designing fixers and
pointmen from any of the first eight departments.
New Skill Uses! Expanded rules for building, using, and
disarming explosives, plus concocting and using lethal poisons!
New Feats! This release greatly expands the covert,
gear, and style trees!
New Bundles and Other Gear Options! Command
remote-control drones and choose from the latest infiltration gadgets and standard-issue
equipment!
Soft Cover, Page Count 128, Retail
Price $24.95
$21.20 USA
/ $32.85 Can
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